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               Tion-Gaming · Sep 15, 2016 at 04:17 AM · 
                cameratextureuvmapping  
              
 
              project uvs from cameras view using a material/shader
hay so basically i am looking for a way to permanently projects the UVs from the view of the camera using a material/shader so that only the objects with the material/shader would be affected something pretty much like in this video https://www.youtube.com/watch?v=r3ZbeVgshqU&feature=youtu.be i would use that asset however they want 50$ for it and i dont thnk it uses a shader/material to do that any ideas on what i should do and how should i do it?
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