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Question by
KingsHere · May 20, 2020 at 01:43 PM ·
pausewindows 10gpupause game
[Urgent] When I pause the game, GPU Usage(Task-Manager | Windows) is still the same. How to bring GPU usage close to zero(atleast in empty scene)?
If I have an empty scene[or a paused scene] I expect to have a GPU usage close to 0-3% on Windows. What do I do to pause the game to lower the GPU usage.
I have tried disabling main camera as well as decreasing target frame rate. No success!
No success after reducing the quality from Ultra to Very Low.
My application is embedded in exterior non-Unity application and I am aiming lowest GPU Usage possible on empty scene, before moving forward.
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$$anonymous$$eans when I pause the game, I want lowest GPU usage.
Your physics updates will still be running even if the frame rate is low. Have you tried setting Time.fixedDeltaTime to a higher value?
Tried setting it to 10f, still takes about 18-24% of GPU, which is somewhat the same before pausing.