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Question by Ceriwestcott · Oct 13, 2018 at 12:16 PM · rotationrotaterotate object

Rotating left or right via keyboard input

I've searched around and cant find anything of use.

I'm trying to recreate lunar lander(http://moonlander.seb.ly/) and am tackling the rotation of the ship but with my current script, the ship will constantly rotate to the right and when I do press input, it will rotate it left correctly.

In my input manager I have 'Horizontal' set up to accept the negative button as 'left' and positive as 'right'

Here is my script:

    public class RocketController : MonoBehaviour { 
     private Rigidbody2D rocket;
     public int rotationSpeed;

     void Start () {
         rocket = gameObject.GetComponent<Rigidbody2D>();
     }
     

     void Update () {
         if (Input.GetButton("Horizontal"))
         {
             rocket.transform.Rotate(Vector3.forward * rotationSpeed * Time.deltaTime);
         }else if (!Input.GetButton("Horizontal"))
         {
             rocket.transform.Rotate(Vector3.back * rotationSpeed * Time.deltaTime);
         }
     }
 }

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Answer by ElementalVenom · Oct 13, 2018 at 03:46 PM

What your doing in the code is this: IF (a left/right button is pressed) THEN (rotate to the right); ELSE IF ( left/right button is NOT pressed) THEN (rotate to the left);

======================

To fix this simply do the following in actual code(so dont copy-paste this because its not actual code): IF(Input.Get("Horizontal") >0.5f) THEN (Rotate right); ELSE IF(Input.Get("Horizontal")<-0.5f) THEN (rotate left);

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