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How can I import 3D .obj files that use Unity's gravity when it's imported (a bunch of separate 3D rigidbodies)?
Hello everyone, i'm trying to import this .obj file from Blender, but I want to have the object behave under gravity like rigidbodies where the collisiion meshes are already set up. i.e. the blocks of this igloo would interact with each other, and when the player crashes through this, the whole thing collapses. Any guidance is much appreciated!
screenshot-2021-02-18-214817.png
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Answer by MUG806 · Feb 20, 2021 at 04:07 PM
You need to export each brick as a separate mesh and then have a gameobject for each brick, each with a rigidbody.
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