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Question by FlamingoGrande · Nov 12, 2018 at 08:19 PM · c#movementraycast

How to stop player from moving forward when they run into a wall?

When my player runs into a wall it keeps him from jumping until I stop pushing the forward button. I was wondering if there was a way to the player from moving forward when he hits a wall. I heard that there was a way to do this with raycasts but I'm pretty new at this whole scripting thing don't know how to implement that into my code.

 // Use this for initialization
 void Start ()
 {
     //Makes cursor invisible
     Cursor.lockState = CursorLockMode.Locked;
 }
 
 // Update is called once per frame
 void FixedUpdate ()
 {
     //Player movement: straffe along x-axis and translate along z-axis
     float translation = Input.GetAxis("Vertical") * speed;
     float straffe = Input.GetAxis("Horizontal") * speed;
     translation *= Time.deltaTime;
     straffe *= Time.deltaTime;
     
     transform.Translate(straffe, 0, translation);
     //Makes cursor visible if you press escape
     if (Input.GetKeyDown("escape"))
         Cursor.lockState = CursorLockMode.None;
 }

This is my movement code

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