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Question by Yunarii · Oct 12, 2018 at 03:24 AM · scripting problemhealthbar

Health script

Does anyone see an error here? I can't seem to make it work, bar appears but the fill doesn't change

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 
 public class EnemyHealth : MonoBehaviour {
 
     public int startingHealth = 10;                            // The amount of health the player starts the game with.
     public int currentHealth;                                   // The current health the player has.
     public Image healthBar;                                 // Reference to the UI's health bar.
     
    
 
     bool isDead;                                                // Whether the player is dead.
     bool damaged;                                               // True when the player gets damaged.
 
     void Start()
     {
         // Set the initial health of the player.
         currentHealth = startingHealth;
 
         healthBar = healthBar.GetComponent<Image>();
        
     }
 
     public void TakeDamage(int damage)
     {
 
         // Reduce the current health by the damage amount.
         currentHealth -= damage;
 
         healthBar.fillAmount = (currentHealth / startingHealth);
         Debug.Log("Health : " + currentHealth);
 
 
     }
 
 
     // Update is called once per frame
     void Update()
     {
 
 
         if (currentHealth <= (0))
 
         {
 
             Destroy(gameObject);
         }
 
     }
 
     
 }
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