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Question by zak666 · Jun 27, 2017 at 10:54 PM · raycastgunlinerenderer

RayCast Line Not Rotating with Gun?

Hey gang Have my Recast machine gun looking beautiful here only problem is "Forward " Dose not rotate when I rotate my Gun and keeps facing the One-direction...

     public float FireRate = 0.1f;
     private float NextFire;
     public float ShootRange = 60;
     public float Damage = 1.0f;
     public float Shotduration = 0.2f;
     private LineRenderer BulletTracer;
     private bool ReadytoFire;
 
     void Start(){
         BulletTracer = GetComponent<LineRenderer> ();
     }
 
     void Update(){
         
         if (Input.GetButton ("Fire1") && Time.time > NextFire) {
             NextFire = Time.time + FireRate;
 
             StartCoroutine(ShotEffect());
 
             RaycastHit hit;
             BulletTracer.SetPosition (0, transform.position);
             if (Physics.Raycast (transform.position, transform.forward, out hit, ShootRange)) {
                 BulletTracer.SetPosition (1, hit.point);
             } else{
                 BulletTracer.SetPosition(1, new Vector3(0, 0, ShootRange));
             }
 
             if(hit.collider.gameObject.tag == "Enemyy"){
                 hit.collider.SendMessage("GunHit", Damage, SendMessageOptions.DontRequireReceiver );
             }
     
         }
 
     }
 
 
     private IEnumerator ShotEffect(){
         BulletTracer.enabled = true;
         yield return Shotduration;
         BulletTracer.enabled = false;
 
     }
 }
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