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Question by CatatonicFox · May 04, 2016 at 01:42 AM · c#androidandroid buildandroid sdkandroid-manifest

Android re-package error - CommandInvokationFailure

Hi so I have googled this question, and I have tried all of those solutions but none of them worked. I dont know whats going... I have installed both the Java SDK (JDK) and the Android SDK and have linked them in Unity to the correct Path and I have downloaded the correct tools, extras, and version from the Android SDK.

Im losing my mind why this is refusing to build to an APK.

thank you in advance for answering and sorry if I'm just dumb and this is an easy fix.

Console Print:

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\tro\AppData\Local\Android\sdk\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/tro/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_
 
 stderr[
 
 ]
 stdout[
 
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.HostView:OnGUI()

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