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Question by
tonycoculuzzi · Nov 22, 2013 at 04:15 PM ·
editormenupreferencesmenu-item
How would you go about showing an editor preferences panel in the inspector?
I'd like to do this without using a gameobject. What I'm trying to accomplish is something similar to how the Settings menus work, where you select an option from the toolbar, ( Edit > Project Settings > Editor, etc) and clicking one shows that menu in the inspector.
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Answer by TonyLi · Nov 22, 2013 at 07:09 PM
You can create a ScriptableObject with a custom inspector and then change the current Selection to that ScriptableObject.
This is exactly what I was looking for, thanks a lot!
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