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Question by
scarofsky · Oct 11, 2018 at 03:46 AM ·
performanceenummono
Is using enum as Dictionary's key still a performance killer in Unity 2018.3?
Use enum type as Dictionary's key will cause performance issue is a basic rule when I was a child. However, it seems like a problem only in mono-compiler, not in .Net core. I wonder up to now, to be specific in Unity 2018.3, is using enum as Dictionary's key still a problem?
Many thanks for giving me any hint!
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