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Question by Mergster · Jan 16, 2017 at 09:57 PM · c#movetowards

Why doesn't this script work right?

I want this script to find the closest gameobject(relevant to my player ) tagged as enemy and move towards it but instead it moves towards the farthest enemy. What do I have wrong?

     public float speed = 2f;
     public float minDistance = 0f;
     private float range;
     public float timeToDestroy;
 
     GameObject[] Targets;
     GameObject TargetToFind;
     public GameObject player;
     float curDist = 1;
     void Start()
     {
         Destroy(gameObject, timeToDestroy); // 20sec
     }
 
     void Update ()
     {
         Targets = GameObject.FindGameObjectsWithTag("Enemy");
         curDist = 1;
         foreach (GameObject item in Targets)
         {
             float dist = (player.transform.position - item.transform.position).sqrMagnitude;
             if (dist > curDist)
             {
                 curDist = dist;
                 TargetToFind = item;
                 print (dist);
             }
         }
         range = Vector2.Distance (transform.position, TargetToFind.transform.position);
 
         if (range > minDistance) {
             transform.position = Vector2.MoveTowards (transform.position, TargetToFind.transform.position, speed * Time.deltaTime);
         }
         timeToDestroy -= Time.deltaTime;
         if (timeToDestroy <= 0) {
             Destroy (gameObject);
         }
     }
 }
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Answer by KoenigX3 · Jan 16, 2017 at 10:13 PM

Change the logic in the foreach loop so instead of picking the object with bigger distance it will pick the nearest object.

 curDist = int.MaxValue;
 foreach (GameObject item in Targets)
 {
     float dist = (player.transform.position - item.transform.position).sqrMagnitude;
     if (dist < curDist)
     {
         curDist = dist;
         TargetToFind = item;
         print (dist);
     }
 }
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avatar image Mergster · Jan 16, 2017 at 10:14 PM 0
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That worked! Thank you so much!

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