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Question by LeninYT · Oct 10, 2018 at 09:10 PM · erroraudioaudiosource

Cannot play an disabled audio source UnityEngine.AudioSource:Play()

I have seen alot of answers but none really helped me. So to start I am really a beginner, and I just wanted to make an game because i was bored. I have minimal C# experience and almost none of Unity. So for the question, I made an game with an object, that once you look at it, an audio starts playing. I have found an answer for the trigger once you look at it, even though it is really simple and maybe bad. So the title is pretty self-explanatory, everything looks fine (I think) but when I look at the object, the console writes Cannot play an disabled audio source, UnityEngine.AudioSource:Play();. And I don't know what people means by "checking the boxes" like which ones? Play on Awake? It is disabled. Here is my code to better explain:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [RequireComponent(typeof(AudioSource))]
 public class musicplays : MonoBehaviour
 {
 
     private Renderer render;
     public new AudioSource audio;
 
     void Start()
     {
         audio = GetComponent<AudioSource>();
         render = gameObject.GetComponent<Renderer>();
     }
 
     void Update()
     {
 
         if (render.isVisible)
         {
             audio.GetComponent<AudioSource>();
             audio.Play();
         }
    
     }
 }

I have the code attached to my GameObject, and the errors shows when I look at it. Any help is appreciated.

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