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Question by pearlplatinum · Jul 25, 2017 at 10:43 PM · playerdamageenemydamagehealth

Why is my player not getting more damaged?

My player gets hurt when the enemy interacts with the player but doesn't do anymore damage afterwards

HurtPlayer Script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class HurtPlayer : MonoBehaviour { public int damageToGive;

 // Use this for initialization
 public void OnTriggerEnter(Collider other){
     if(other.gameObject.tag == "Player") {
         other.gameObject.GetComponent<PlayerHealth> ().HurtPlayer (damageToGive);
 }

} }

PlayerHealth:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerHealth : MonoBehaviour { public int startingHealth; public int currentHealth;

 public float flashLength;
 private float flashCounter;

 public Renderer rend;
 public Color storedColor;
 // Use this for initialization
 void Start () {
     currentHealth = startingHealth;
     rend = GetComponent<Renderer>();
     storedColor = rend.material.GetColor("_Color");

 }
 
 // Update is called once per frame
 void Update () {
     if (currentHealth <= 0) {
         gameObject.SetActive (false);
     }
     if (flashCounter > 0) {
         flashCounter -= Time.deltaTime;
         if (flashCounter <= 0) {
             rend.material.SetColor ("_Color",storedColor);
         }
         }
     }
 public void HurtPlayer(int damageAmount){
     currentHealth-=damageAmount;
     flashCounter = flashLength;
     rend.material.SetColor ("_Color",Color.red);
 }

 }

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