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Reduce Physics2D Lag
I have a 2d game with a lot of prefabs that each have multiple colliders and a rigidbody2d. However, this causes a ton of lag I want to reduce and if I do, I reduce half of the lag sometimes and 75% of the lag other times. Is there a way to reduce this lag or decrease how long unity spends on physics? The physics in my game do not have to be accurate.
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