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Question by LemurusBalok · Oct 09, 2018 at 05:00 PM · meshlightinggpuinstancing

How to use Point and Spot Lights With Mesh instancing?

I've been Experimenting with GPU Instancing to draw 1,60,000 Meshes and Unity's Graphics API has some really Good Functions to achieve this. I am currently using Graphics.DrawMeshInstanced and I get the Meshes on the Screen, However, these Instanced Meshes only react to Directional Light, and not to Point/Sport lights. Is this a Limitation that cannot be overcome or am I missing Something here? I am currently using an Orthographic Camera with Forward Rendering , and Unity's Standard Shader for the material. If It helps I am trying to make a Simple Rimworld like game.

With Directional Lights With Point/Spot Lights

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