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Question by fernandorojascesi · Oct 09, 2018 at 01:57 PM · editorfbxbrowserfbximporter

Unity soft locks on FBX Import,Unity Soft Locks on Import

hello, we are importing FBXs created with FBX SDK (C++) but we are getting weird soft locks on import, we've figured some of the soft locks were from missing normals, which got fixed, but other soft locks are unknown to us since we don't have access to source, so where I'm getting at are 2 questions:

Is there a FBX spec document for us to make sure the FBX we are importing are the most optimal format?

second, why Unity soft locks when you open a Folder with multiple FBXs files in the asset browser?

thanks

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