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Question by
Unity_Guru · Jul 22, 2015 at 03:34 AM ·
unity 5multiplayerrealtime
How to receive a callback that message has been received in google play games services for unity?
Is there a way that I can confirm that a message has been received by an opponent when using PlayGamesPlatform.Instance.RealTime.SendMessage() .
Also does the code after PlayGamesPlatform.Instance.RealTime.SendMessage() gets called immediately or does it wait until the message has been received ?
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