Question by
JPhilipp · Oct 09, 2018 at 07:29 AM ·
verticesmeshcollider
Calculate whether meshCollider needs to be Convex or Concave?
Hi! Is there a way during runtime, when dealing with unknown user-generated shapes for which we now want to create a meshCollider, to calculate whether the mesh should set to be Convex or not, i.e. whether the meshFilter has inward curves or not? (It's easy enough to set this property manually by looking at it, but here I'm dealing with unknown-beforehand shapes.) Thanks!
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