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Question by indy80 · Jun 29, 2015 at 04:00 PM · unity 5rigidbodyiosrigidbody2dinterpolate

Rigidbody2D interpolate not working on iOS (Unity 5)

I use a 2D rigidbody to move a character. Due to fixed time position update the movement stutters. To compensate I use this option: http://docs.unity3d.com/ScriptReference/Rigidbody2D-interpolation.html

It works very well on Android devices, but it does not work on iOS (iPhone 6).

Does anyone else know this issue? Is it a bug? There is none filed so far..

In the meantime only manually fixing the problem works: http://forum.unity3d.com/threads/smoothmovementtest-should-help-eliminating-hiccup-sources.162694/

60 fps, Unity 5.1.1f1

Cheers, Jonas

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avatar image Jde · Oct 26, 2015 at 01:33 PM 0
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Did you ever find a solution to this? I'm getting jittery movement with interpolate on, in 5.2.1f1.

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