Question by 
               GabiM · May 28, 2017 at 03:14 PM · 
                instantiatemouse position  
              
 
              Instantiate object at mouse position
Hi! I want to instantiate an object at mouse position so I've made this script and I'm getting the following error:
NullReferenceException: Object reference not set to an instance of an object SetPlant.TaskOnClick ()
 public class SetPlant : MonoBehaviour {
 
     public GameObject plant;
 
     void Start () {
         Button button = GetComponent<Button>();
         button.onClick.AddListener(TaskOnClick);
     }
 
     public void TaskOnClick()
     {
         var mousePos = Input.mousePosition;
         Vector3 objectPos = Camera.current.ScreenToWorldPoint(mousePos);
         Debug.Log("test");
         Instantiate(plant, objectPos, Quaternion.identity);
         SetPosition();
     }
     
     void SetPosition()
     {
         var mousePos = Input.mousePosition;
         var objectPos = Camera.current.ScreenToWorldPoint(mousePos);
         plant.transform.position = objectPos;
         if (Input.GetButtonDown("Fire2"))
         {
             Destroy(plant.gameObject);
         }
         else if (Input.GetButtonDown("Fire1"))
         {
             RaycastHit hitInfo = new RaycastHit();
             Physics.Raycast(Camera.main.ScreenPointToRay(mousePos), out hitInfo);
             if (hitInfo.collider.gameObject.tag == "SetableArea") 
             {
                 plant.transform.position = new Vector3(hitInfo.transform.position.x, hitInfo.transform.position.y + 1f, hitInfo.transform.position.z);
             }
         }
         else SetPosition();
     }
 
 }
 
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