Some question about ParticleSystem.emit() rendering
Hello all!
So, i have a small question, bug, which I should fix.
When i trying emit a new particles (one by another) and then watch the result, i get some rendering bug. Its "visual pivot" is always setting by particle system's position. So if i'm not watching start position of particle system, all my particles are disappearing.
Here's my piece of code:
...Some cycle... { {
ParticleSystem.EmitParams NewEmitParams = new
ParticleSystem.EmitParams();
NewEmitParams.position = new Vector3(...);
...Some another params (such as color and size)...
P_System.Emit(NewEmitParams, 1);
} }
So, i tried:
-Stop and start particle system
-Change Emission rate
-Some another settings
So i think when i'm using Emit(), particle system creates new particle with VisualPivot at particleSystem's position.
At last, 2 screenshots (first - when i'm watching 0,0,0 (cause my particle system is there), second - i'm not watching this pos (just rotating camera right))
And I'm sorry for my english level, i don't know it pretty well ;)
Thanks for help!