Duplicating model effect in move
Is there a way to create blurred motion for a model? Like in Dota 2 with Faceless Void when he is in Time Walk move. Trail renderer does not support moving with mesh, but instantiating same meshes before main model while it's going forward is very unoptimized..
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Unity have dynamic batching + GPU instancing help make use same mesh over and over performance cost almost 0.
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