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Question by Kai419 · Nov 07, 2021 at 01:03 AM · scene-loadingsdkscene-changeinitialization

How to make the scene fully initalized like the first scene when you first open the game when switching scenes?

Hi all,

I meet a problem, could anyone give me some help?

Just assume I have three scenes, Level 0 MenuPage (without Manomotion SDK) Level 1 Game1 (with Manomotion SDK) Level 2 Game2 (with Manomotion SDK)

Manomotion is a SDK that can detect gestures and add some interaction.

When I build and run all of them together, I find that from level 0 to level 1, the SDK works very good, but after Level 1 finish (I have a timer for the 30s) and it auto jump to Level 2, the SDK stop work, the FPS and processing time become ----.

Then I try to build Level 1 and Level 2 separately, and it works fine. When I build them together, it does not work. And I use almost the same code and same Licence in Level 1 and Level 2.

I have tried many ways like reloading the scene, unloading resources, and even loading an empty scene before going to the SDK scene but it did not work.

   [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
  static void OnGameLoaded()
      {
          foreach (GameObject go in GameObject.FindObjectsOfType<GameObject>())
              go.SetActive(false);
          SceneManager.LoadScene(0);
      }
      public static void ClearCache()
      {
          if (Caching.ClearCache())
          {
              Debug.Log("Successfully cleaned the cache");
          }
          else
          {
              Debug.Log("Cache is being used");
          }
      }
      IEnumerator ExampleCoroutine()
      {
          yield return new WaitForSeconds(3);
          OnGameLoaded();
          SceneManager.LoadScene(sceneName: "EmptyScene");
          ClearCache();
          SceneManager.LoadScene(sceneName: "Scene2");
      }

This problem struck me a few weeks, and I still didn't find a solution. Could you please help me with that? Many thanks.

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