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Question by Falsorr · Jul 15, 2017 at 08:04 AM · scripting problembuttonscene

Button to change a scene

Hello everyone, I am trying to do a button on a Title Screen to start my game and change the scene to the level 1. I can't figure out what's wrong with my script. Here it is :

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class Lvl1Changer : MonoBehaviour {

 void OnMouseDown()
 {
     SceneManager.LoadScene ("_lvl1");
     Debug.Log("Click");
 }

}

The function doesn't run when I click on the button becuase there is no Debug Log on the console.

Thank you for helping me and taking time to answer me.

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Answer by Falsorr · Jul 15, 2017 at 04:36 PM

I found the answer, here's what my code looks like : using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class Lvl1Changer : MonoBehaviour {

 public void OnClick()
 {
     SceneManager.LoadScene ("_lvl1");
 }

}

Make sure your function is public and then on the editor, select your button. In the Inspector there is a component called "Button (script). There is a list called OnClick() where you can select what happens when you puch the button. I added an Object. I dragged and drop my button from Hierarchy to the slot called "none (object) and in function, I choosed my script "lvl1changer) and choosed OnClick() which is the name of my public Function

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