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No way to see how many objects selected? Really?
Is this most basic functionality missing in Unity? Every other 3D program and engine has an ability to see how many objects are selected in the scene...
Does one really have to resort to an editor script to have this or am I missing something basic?
Arguably writing editor script would be faster than creating this post.
As far as I know, you only see object count when any one of them has a renderer. There is a preview that shows at the bottom of Inspector window and it says "Previewing X of Y Objects" where Y is the total count of selected objects
Agree this is definitely a basic and useful functionality - a simple "selected objects" count in the status bar would do. We should not have to use scripts for that.
Answer by Ammut88 · Mar 16, 2021 at 05:39 PM
If you've stumbled across this as I did... here's the answer. In the upper right hand corner of the inspector there's a number in parenthesis (next to the "Static" checkbox). This is the number of items selected. at least in 2020.3.01.
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