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Question by Lukiszlaku · Oct 06, 2018 at 01:40 PM · rotationgridsnapping

How to make rotating objects with snapping to grid while the object contains children

Hi there! I want to make a rotating figure that will be able to change its shape(adding cubes as a children) and will snap to the grid. I dont have a clue on how to do that. I've had an idea to rotate it with 4 empty objects around the figure that will be dynamically moving with figure and the figure will rotate over it via RotateAround but another thing is that if i have an empty parent he has no collision for the whole figure and even when i set one up it can change when i add an element(adding cubes to it will be on of the main mechanics). What i have soo far is this rotation over rotatearound https://gyazo.com/7fe79b74878840a5349aa633047d7d28 Minuses of that approach is that i cannot animate it over time which makes this snap movement. Other than that here's my simple code

 public GameObject newPosition;

 private float currentTime;
 
 void Start ()
 {
     
 }
 
 void Update ()
 {
     if (Input.anyKeyDown)
     {
         MoveToPosition(0.2f);
     }
 }

 //Moves and rotates the position of the figure
 void  MoveToPosition(float timeToMove)
 {
     var currentRot = transform.rotation;

     //limits clicks per seconds 
     if (Time.time > currentTime + timeToMove)
     {
         currentTime = Time.time;
         transform.RotateAround(newPosition.transform.position, Vector3.forward, 90);
     }
 }


Any help will be apprecieated :)

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