Question by
teo_sk · May 17 at 11:57 AM ·
buildandroid buildcloudgoogle-play-store
Google Play Store suddenly showing 0 supported devices
We're using cloud build to build both development and production versions of our game for iOS and Android. So far we've published several versions of the game successfully.
A few days ago, we made a tiny update in the scripts only. There are no changes in the Android Manifest, plugins, or anything else but a few C# scripts. No changes in the build settings either.
But suddenly, Google Play Store is showing 0 supported devices for the game.
Did any of you guys had seen anything similar?
build-devices.png
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