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Question by AnishsUsername · Oct 05, 2018 at 06:50 PM · rotationrigidbody2daddforcestatic

Rotation with rigidbody2d.AddForce() ?

Hey dear experts,

I want to spawn a little drop by a specific occasion. However the drop feels kinda static, so I want it to change its rotation matching to the force applied. Is there a way to achieve that? I provided a Video here:

https://streamable.com/vwf2e

Thanks for your help!

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Answer by LCStark · Oct 05, 2018 at 06:58 PM

You could try the AddForceAtPosition method: https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForceAtPosition.html.

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avatar image AnishsUsername · Oct 05, 2018 at 07:19 PM 0
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@LCStark Unfortunately no change.

avatar image LCStark AnishsUsername · Oct 05, 2018 at 07:43 PM 0
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What did you use as the position parameter? If you use the rigidbody position, it will have no effect - or rather it will work the same way AddForce does. You have to apply the force away from the center of the rigidbody.

avatar image AnishsUsername LCStark · Oct 05, 2018 at 09:10 PM 0
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What should I use as position? Is it everywhere possible? @LCStark

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