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This question was closed Oct 06, 2018 at 10:10 PM by tonypiippola for the following reason:

Problem solved

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0
Question by tonypiippola · Oct 05, 2018 at 12:53 AM · scene-loadingscenespause menurestart gamepausegame

Game doesnt start playing automatically after pressing restart.

Game doesnt start playing automatically after pressing restart. I have to press the pause button again and then the game starts rolling again. It feels like the scene is paused until i press the pause button again. Any idea? Thanks!

pause menu script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityEngine.SceneManagement;

public class PauseMenuScript : MonoBehaviour {

 public static bool gameispaused = false;

 public GameObject pausemenuUI;
 
 // Update is called once per frame
 void Update ()
 {
     if (CrossPlatformInputManager.GetButtonDown("Pause"))
     {
         if (gameispaused)
         {
             resume();
         }
         else
         {
             pause();
         }
     }
 }

 public void resume()
 {
     pausemenuUI.SetActive(false);
     Time.timeScale = 1f;
     gameispaused = false;
 }
 
 public void restart(string scenename)
 {
     SceneManager.LoadScene(scenename);
     ScoreScript.scorevalue = 0;
 }
 
 public void mainmenu(string scenename)
 {
     SceneManager.LoadScene(scenename);
 }

 public void exitgame()
 {
     Application.Quit();
 }

 void pause()
 {
     pausemenuUI.SetActive(true);
     Time.timeScale = 0f;
     gameispaused = true;
 }

}

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