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Question by MohsenEbrahimi · Aug 13, 2011 at 08:05 AM · collisioncomponent

A basic question about collision

When you try to attach some components to a gameObject can a collision create in their works? you assume i attach a boxCollider , Rigidbody , Character Controller to a gameObject. basically is this work?

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Answer by Statement · Aug 13, 2011 at 11:13 AM

Your question doesn't have proper grammar so it's hard to deduce what you're trying to get help with.

  • If you want to create a dynamic rigid body, add a collider and a rigid body to it.

  • If you want to create a static collider, add a collider. If it is expected to move, add a rigidbody and set isKinematic true or you will be having perfomance hits.

  • If you want to create a simple character, only add the CharacterController.

  • If you want to create a trigger, add a collider and set isTrigger to true.

  • If you want to handle the event of something colliding, implement OnCollisionEnter.

  • If you want to handle the event of something colliding with your character, implement OnControllerColliderHit.

  • If you want to handle the event of something entering trigger, implement OnTriggerEnter.

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