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Question by HamzaAlrawi · Oct 04, 2018 at 01:13 PM · rotationtransformeulerangles

How to find an object's rotation in 2D

Hello,

So I have this object in 2D that rotates 90 degrees every time it is clicked. So there are four cases. How can I know the object's exact rotation? The object's parent also rotates the same way. EulerAngles and transform.rotation seem to give random numbers.

Any ideas?

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avatar image Hellium · Oct 04, 2018 at 01:23 PM 0
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  • transform.rotation is a QUATERNION giving the rotation in the world space

  • transform.localRotation is a QUATERNION giving the rotation in the parent space

  • transform.eulerAngles is a VECTOR3 giving the rotation in the world space

  • transform.localEulerAngles is a VECTOR3 giving the rotation in the parent space, it's the values you see in the inspector

avatar image HamzaAlrawi Hellium · Oct 04, 2018 at 01:37 PM 0
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I've tried those and I always get random/weird numbers from both methods! $$anonymous$$y question is basically how can I know an object's rotation in degrees using these?

avatar image Hellium HamzaAlrawi · Oct 04, 2018 at 01:55 PM 0
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transform.eulerAngles should give you what you want. Can you edit your question and post screenshot with the object rotated and the values returned by transform.eulerAngles?

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Answer by Dankey_Kang · Oct 04, 2018 at 02:51 PM

Perhaps try using Vector2.SignedAngle in combination with transform.up and Vector2.up. You might need to flip the process with a negative in front of the signed_angle depending on wether you want it clockwise or not.

 Vector2 obj_up = (Vector2) transform.up;
 float signed_angle = Vector2.SignedAngle(obj_up, Vector2.up);
 float angle = signed_angle;
 if (angle < 0) {
     angle += 360f;
 }
 

Or you can use transform.eulerAngles which is supposed to give you the rotation in degrees of the object around each axis, in your case you would want to look at the z axis for the rotation, although you mentioned you were having trouble with that one.

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avatar image HamzaAlrawi · Oct 05, 2018 at 08:41 AM 0
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Suddenly and weirdly eulerAngles worked!

Thanks!

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