Animator parameter on Timeline Keyframe
Hello Is it possible to use Animator's Parameters as Keyframes in Timeline?
There is a float parameter to adjust character's speed to blend idle - walk - run animations. I would like to make that parameter be adjusted on Timeline. The only way that I can try is creating Timeline signals and receiving those signals at some C# scripts and calling SetFloat( ) etc. Is there any simple way to do this without using C# scripts?
animator.png
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animator-to-timeline.png
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