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Brower blowing up after login (crash)
Me and some friends have been working on a project. all its data is pulled from a sql db and the world is spawned based on the data. Now when we run the project in the browser it locks up after login. the project works fine in unity editor. Is this a bug in Unity or does the syntax differ from browser/stand alone? Any insight would be appreciated. here's the script we believe is doing it. Getting frustrated with unity and lack of any errors at all. Project is now DoA do to this. :(
GameGlobals - http://pastebin.com/wm9usT0v
loginPHP - http://pastebin.com/padSuv8D
Here is the log output-
100420 12:51:08 ------------------------------------------------------------
100420 12:51:08 Instance starting, version 2.6.1f3_31223
100420 12:51:08 Datafile http://x.x.x.x/space/star.unity3d
web: player version 2.6.1f3
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.11.9562]
Renderer: NVIDIA GeForce 9700M GTS
Vendor: NVIDIA
VRAM: 512 MB
D3D: disabling fullscreen on Vista+IE8
web: load mono
web: start, src=star.unity3d abs=http://x.x.x.x/space/star.unity3d
Player: init engine
web: sucessfully initialized
100420 12:51:12 loader: start ok
web: parent window change: 30926 600x450
100420 12:51:12 Times: download 3.1 load 0.4
Input: no DirectInput8 available, using DirectInput5
Input: DirectInputCreate: Undefined error
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Answer by Molix · Apr 20, 2010 at 06:54 PM
Is there anything in the browser logs? See this for locating them.
You should put comments with the question, not as an answer.
If anyone has interest in a question about "browser blowing up", the answer of where to find the logs is quite useful, which he obviously did not know about since he had "a lack of any errors".
Answer by Om3n · May 07, 2010 at 05:58 PM
Thank you for your input. I wasn't aware of the logs at the time of posting. I found out the problem. In the login script while it was yielding for www data the other script was trying to move on into the next scene and unity really didn't like that. Thanks!
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