- Home /
Question by
Professor Snake · Oct 05, 2013 at 09:07 AM ·
wwwruntimecomparison
WWW.texture vs WWW.textureNonReadable
What exactly are the differences between a readable texture and a non-readable texture, in the context of having one imported from the disk on runtime.
Comment
Best Answer
Answer by whydoidoit · Oct 05, 2013 at 09:40 AM
Readable textures take twice the amount of memory. If you are just uploading a texture and you aren't going to read from it then save the extra by using textureNonReadable.
If a non-readable texture can't be read, doesn't that mean it can't be used at all? This is more or less what i was asking, what do you mean by reading it?
I mean you can use it on an object, but you can't get the pixels from it in your code.