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Question by Professor Snake · Oct 05, 2013 at 09:07 AM · wwwruntimecomparison

WWW.texture vs WWW.textureNonReadable

What exactly are the differences between a readable texture and a non-readable texture, in the context of having one imported from the disk on runtime.

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Answer by whydoidoit · Oct 05, 2013 at 09:40 AM

Readable textures take twice the amount of memory. If you are just uploading a texture and you aren't going to read from it then save the extra by using textureNonReadable.

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avatar image Professor Snake · Oct 05, 2013 at 09:53 AM 1
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If a non-readable texture can't be read, doesn't that mean it can't be used at all? This is more or less what i was asking, what do you mean by reading it?

avatar image whydoidoit · Oct 05, 2013 at 10:15 AM 1
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I mean you can use it on an object, but you can't get the pixels from it in your code.

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