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Question by antx · Nov 09, 2014 at 06:33 AM · androidresolutionrequirements

set min resolution requirement for android plattform

Hiho, my game has a min. resolution of 320x480 or 480x320 at wich it still looks good. I want to make sure, that people with devices that have lower resolutions will not even see my game in the Google Play store. Is there a way to do this within Unity or would I have to mess around in some manifest files to do this?

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Answer by zharik86 · Nov 09, 2014 at 07:52 AM

Interesting where for today do you saw android device with a display resolution less than 480x320? But if you want to restrict a display resolution, in Unity can set minSdk as IceCream. Or it is possible to add necessary lines to Manifest.xml. Watch help of google for developers for support-screens.

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avatar image antx · Nov 09, 2014 at 09:07 AM 0
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Yes, you might be right that there probably isn´t any device any more with a lower resolution than that. I plan a android 4.0 restriction too which should lower the changes even more. But still it would be bad if someone has a device like that and can't use the app. Is IceCream bound to a $$anonymous$$ resolution? Then that would solve it automatically.

avatar image zharik86 · Nov 09, 2014 at 10:13 AM 1
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@antx In most case, if device have standart OS (not custom), that IceCream (android 4.0) will be 800x480 with the $$anonymous$$imum display resolution. Android 1.6 had the most small display resolution (320x240). And I am sure that nobody will install such device to the android 4.0 or above:) If you want to use the $$anonymous$$imum display resolution 480x320, set $$anonymous$$Sdk 2.3.3. Or you can import your project to Eclipse and there set all necessary in $$anonymous$$anifest. Then it is simple to build apk in Eclipse.

avatar image antx · Nov 09, 2014 at 10:28 AM 0
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Thank you for your response. I had no idea that the versions had resolution specifications. That makes it easy for me.

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Answer by alsharefeeee · May 10, 2017 at 02:10 PM

Google claim that by using their supported-screens solution you can limit certain resolution devices from installing your app but after testing it out, it doesn't work.

Sadly your only solution now is to simply increase the API level.

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