Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HamzaAlrawi · Oct 02, 2018 at 07:36 AM · collisiontransformprogrammingvelocity

Help in writing a tricky if statement

Hello,

I am creating this 2D game where a ball is move to the left. It will hit a log that is tilted at 45 degrees (or at least the image says so), and when the ball hits it it will either move upwards or downwards depending on the rotation of the log (which the user can modify).

What are the conditions I must write? Here's the code I have.

 private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.gameObject.tag == "Ball")
         {
             //case1
             collision.gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(collision.gameObject.GetComponent<Rigidbody2D>().velocity.y, collision.gameObject.GetComponent<Rigidbody2D>().velocity.x);
             //case2
             collision.gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(collision.gameObject.GetComponent<Rigidbody2D>().velocity.y, -collision.gameObject.GetComponent<Rigidbody2D>().velocity.x);
             //case3
             collision.gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(-collision.gameObject.GetComponent<Rigidbody2D>().velocity.y, collision.gameObject.GetComponent<Rigidbody2D>().velocity.x);
             //case4
             collision.gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(-collision.gameObject.GetComponent<Rigidbody2D>().velocity.y, -collision.gameObject.GetComponent<Rigidbody2D>().velocity.x);
 
         }
     }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Zodiarc · Oct 02, 2018 at 07:39 AM

This seems to be a problem that could be solved easier by the Law of Reflection.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HamzaAlrawi · Oct 03, 2018 at 09:56 AM 0
Share

Any idea how to implement that?

avatar image Zodiarc HamzaAlrawi · Oct 03, 2018 at 10:46 AM 0
Share

Sorry I screwed up there. It's not the Law of Reflection, but $$anonymous$$omentum with collision. You have the needed mathematics explained in the link. You just need to use them in your code and insert the appropriate values. I can't help you with that, because I also would need to figure out the specifics first. The only thing I can do is to point you in the direction.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

165 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

80 tags for one game? 3 Answers

Spawn Prefab at Particle Collision 0 Answers

camera follow obect on pan to z axis 0 Answers

Transform.position.x jumps to high numbers after collision 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges