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Question by
aomikki · Oct 04, 2019 at 05:47 AM ·
2d gamerigidbody2d2d-physicsjoints
Need suggestion for tossing game
Hello, I wanted to try making a chain that's tossable like Bacon game by komibox for reference. In the reference, it seems that the bacon is divided into several parts, chained into one with certain joints and is tossable with the pan.
I have tried my best in the unity, so far I can go with is using hinge joints 2D. Unfortunately it doesn't go as much as the reference does. Not to mention, the collision with the tosser sometimes missed and the chain went through instead at certain points. I've set the rigidbodies on the chain all discreet and the collision mode continuous, while the tosser rigidbody kinematic and the collision mode also continuous. Any better suggestion to make it better? Thanks in advance.
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