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Question by
Corentin_Fousset-Martial · Oct 01, 2018 at 10:06 PM ·
runtimefonttextmeshinterface
How to dynamically change a TextMeshProUGUI font in runtime ?
Title says it all, I am trying to find a way to change the font asset type (text font and material) of a TextMeshProUGUI object. The TMPro manual didn't help me for that and I didn't find any answer online... Does anyone know if it's even possible ?
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