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Question by omnivore · Mar 30, 2016 at 03:01 PM · c#camerathird-personcamera followcamera.main

Camera zoom out on follow

hey guys

I have this really simple camera follow script set up.

How would I implement something where the camera zooms out as the character moves, reaches a max limit, then when the character stops moving the camera zooms back in again?

 using UnityEngine;
 
 public class CameraFollow : MonoBehaviour {
     public Transform Player;
     public Vector3 Offset;
 
     void LateUpdate ()
     {
         if (Player != null)
             transform.position = Player.position + Offset;
         
     }
 }

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Answer by omnivore · Mar 30, 2016 at 05:26 PM

doh, just found this.

http://wiki.unity3d.com/index.php/CarSmoothFollow

Thought I'd post it here in case anyone finds the question and is left without an answer.

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