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Question by zullo91 · Sep 30, 2018 at 12:53 PM · xcodepost processinggamecenterpostprocess

PostProcess Build Scripts / GameCenter Capability

Hi everyone,

i would ask if i'm the only one, that can't turn on the GameCenter capability in Xcode 10.0. This is the PostProcess script i made.

 [PostProcessBuild(999)]
 public static void AddCapabilities(BuildTarget buildTarget, string pathToBuiltProject)
 {
     if (buildTarget == BuildTarget.iOS)
     {
         string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";

         PBXProject proj = new PBXProject();
         proj.ReadFromString(File.ReadAllText(projPath));

         string target = proj.TargetGuidByName("Unity-iPhone");

         bool gameCenterCapability = proj.AddCapability(target, PBXCapabilityType.GameCenter);
         bool inAppPurchaseCapability = proj.AddCapability(target, PBXCapabilityType.InAppPurchase);

         Debug.Log(string.Format("Sgame Post Process - Capabilities - GameCenter: {0} - InAppPurchase: {1}",
                                 gameCenterCapability,
                                 inAppPurchaseCapability));

         File.WriteAllText(projPath, proj.WriteToString());

     }
 }

In App purchase capability turn on, but GameCenter not. I'm currently using Unity 2018.1.9f2

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avatar image mynetSonatKaran · Oct 31, 2018 at 12:14 PM 0
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Same problem here. Unity 2018.2.10f1

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