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Question by Waz · Jun 28, 2011 at 08:05 AM · webplayerrendertexturechangeresize

RenderTextures garbled on quality and fullscreen change, but only in WebPlayer

It seems that RenderTextures become garbled (but not null) in the WebPlayer in these cases:

  • Quality setting changes where AA changes

  • Change to/from full screen

  • Window is resized

The only solution I have found to this is to regenerate the textures in these cases.

Any other solutions? Any idea of a good time to regenerate them? (I just do it a couple of frames after I make the changes, but it doesn't seem reliable, especially on webplayer resizes).

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avatar image Graham-Dunnett ♦♦ · Jun 28, 2011 at 09:46 AM 0
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changing AA, changing to/from full screen and resizing will require DX to re-initialise and this looses all render textures. I don't know of any other approach other than re-generating them.

avatar image Waz · Jun 28, 2011 at 09:50 AM 0
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What made it so difficult to track down was that it works fine in the Editor. Weird.

avatar image demize2010 · Jun 28, 2011 at 09:53 AM 0
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Out of interest are you reloading the scene when you swap quality settings?

avatar image Waz · Jun 28, 2011 at 09:54 AM 0
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No. This is for changing quality in-game, and for resizing the webplayer view while playing. Reloading the scene would not be user friendly.

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Answer by Waz · Jun 29, 2011 at 12:53 AM

The answer as in comments above is that it is designed that way. So if you're using RenderTextures that are not regenerated every frame, be sure to have some kind of OnRenderTextureRepaint function which you can broadcast to when the specific cause happen.

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