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Question by AndreasX12 · Sep 08, 2013 at 05:09 PM · touchstrangefinger

Strange touch behavior

Hi. When I put 2 fingers on the screen (finger 1 first, and then finger 2). When I then take finger finger 1 of the screen - finger 2 becomes finger 1?

 touch1 = Input.GetTouch(0);
 touch2 = Input.GetTouch(1);

How can this be fixed?

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avatar image meat5000 ♦ · Sep 08, 2013 at 05:24 PM 0
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It shouldn't matter if your routine can handle it, but it sounds like the touch phases are not being handled correctly. You need to 'lock' the finger for its current procedure and use the 'Ended' and 'Canceled' phases to release the fingerlock.

avatar image AndreasX12 · Sep 08, 2013 at 05:37 PM 0
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It's right that it doesn't "release". When I take finger 1 of, it should run the touch 1 canceled or ended function. But neither .Ended or .Canceled works.

avatar image RyanZimmerman87 · Sep 08, 2013 at 07:27 PM 0
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Depending on what you are trying to do you may not need Input.GetTouch

you can also use

if (Input.GetButtonDown ("Fire1")) { //do stuff }

This works pretty well except it can detect more than one input at the same time if you are using

Input.GetButton

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