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Question by Ay-mak · Jan 25, 2019 at 01:43 PM · addforcedirectionball

Rolling a ball forward with AddForce depending on the track direction

I have a ball that moves forward alone, the player only has to turn left or right to get the gems and not falling of the road.

The problem is that I use a function called AddForce to push the ball forward but I don't know how to adapt the direction depending on the direction of the track. If there is a left turn for exemple, I want my ball to take the turn by it self an readapt to the track keeping the camera to follow behind.

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal") * sideSpeed * rb.velocity.magnitude / acceleration;

     if (rb.velocity.magnitude <= speedLimit)
     {
         rb.AddForce(0.0f, 0.0f, acceleration); // add vertical force
     }
     rb.AddForce(moveHorizontal, 0.0f, 0.0f); // add horizontal force
 }

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2019-01-25-2.png (337.1 kB)
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