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Question by
WillEnders · Sep 28, 2018 at 04:32 PM ·
inputmobileparticles
Particles breaking mobile input
I'm using event system handlers to drag around 3D objects on the screen, and playing a particle system when they land. Everything works fine in the editor, but breaks when I build to either Android or iOS. Once the particle system plays, it no longer recognizes input to the 3D objects, though UI input still works.
If I disable the particle system and never play it, everything works fine. If I disable/enable the particle system while its playing, it breaks. Seems like if I play a particle system at all, it breaks the input. Any ideas?
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