Unity 5.5.0 Android Lightmap Problem
Hi,
In my project for some reason the Lightpmapping won't show up how it supposed to after upgrading to Unity 5.5.0. I have been running around in circles for hours and and finally I got to the point where I started a new project and tested the lightmapping and turned out that even the basic set up is not showing up correctly. As you can see in the picture the left one is an Android platform lightmap, and when I convert it to Mac the lightmap shows up correctly immediately, so I am assuming there is something wrong with the android platform. I tried everything and now I am out of ideas, what could cause this? The scene is not supposed to be that dark and it won't get any better, I tried the Lightprobes work correctly.
Answer by chrisb1976 · Dec 09, 2016 at 01:16 PM
I just solved a similar issue over here: http://answers.unity3d.com/answers/1282951/view.html
Not sure its the same problem that you describe, as my lightmaps looked bad in both iOS and Android, but it might be worth a try...
Answer by keninger · Dec 10, 2016 at 06:26 AM
@chrisb1976 Thanks a lot I will give it a try soon! In the editor the lightmaps show up strange, but when I build an apk everything just looks fine, like it should.
Answer by chrisb1976 · Dec 10, 2016 at 10:20 AM
Ahh, that is this bug: (849671) - Graphics: Fixed lightmap decoding in the editor when the target platform is mobile.
You need to get the 5.5.0p1 patch from here: https://unity3d.com/unity/qa/patch-releases?_ga=1.141487794.1220397441.1481226827
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