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Does animation smoothness result from changing FPS?
In my game I am having an animation smoothness problem that I describe here.
@Zodiarc , @ArseneySorokin and others, I realize that here is a huge change in my frame rate between 30 to 200. Do you think this cause some stuttering problem?
To solve this problem I tried this code:
Application.targetFrameRate = 70;
QualitySettings.vSyncCount = 1;
But it is not working still framerate is between 30 to 200. I am using Unity 5.5(because some codes dependent to versions I didnot update) and I found this issue tracker. It says targetframerate is not working on 5.6 and fixed in newer versions.
Do you think the problem is the Unity version, spesicifly huge changes in framerates? I also find a similar problem post Here
Thanks!
Comment
check out the profiler. It'll tell you what's the expensive part of your game