Urgent Help Error cs1525!
Hi, I am getting a Assets/PlayerController.cs(94,19): error CS1525: Unexpected symbol `RotateCamera' error message can somebody pleas tell me how to fix this.
using UnityEngine;
[RequireComponent(typeof(Animator))] [RequireComponent(typeof(ConfigurableJoint))] [RequireComponent(typeof(PlayerMotor))] public class PlayerController : MonoBehaviour {
 [SerializeField]
 private float speed = 5f;
 [SerializeField]
 private float lookSensitivity = 3f;
 [SerializeField]
 private float thrusterForce = 1000f;
 [SerializeField]
 private float thrusterFuelBurnSpeed = 1f;
 [SerializeField]
 private float thrusterFuelRegenSpeed = 0.3f;
 private float thrusterFuelAmount = 1f;
 public float GetThrusterFuelAmount ()
 {
     return thrusterFuelAmount;
 }
 [SerializeField]
 private LayerMask environmentMask;
 [Header("Spring settings:")]
 [SerializeField]
 private float jointSpring = 20f;
 [SerializeField]
 private float jointMaxForce = 40f;
 // Component caching
 private PlayerMotor motor;
 private ConfigurableJoint joint;
 private Animator animator;
 void Start ()
 {
     motor = GetComponent<PlayerMotor>();
     joint = GetComponent<ConfigurableJoint>();
     animator = GetComponent<Animator>();
     SetJointSettings(jointSpring);
 }
 void Update ()
 {
     //Setting target position for spring
     //This makes the physics act right when it comes to
     //applying gravity when flying over objects
     RaycastHit _hit;
     if (Physics.Raycast (transform.position, Vector3.down, out _hit, 100f, environmentMask))
     {
         joint.targetPosition = new Vector3(0f, -_hit.point.y, 0f);
     } else
     {
         joint.targetPosition = new Vector3(0f, 0f, 0f);
     }
     //Calculate movement velocity as a 3D vector
     float _xMov = Input.GetAxis("Horizontal");
     float _zMov = Input.GetAxis("Vertical");
     Vector3 _movHorizontal = transform.right * _xMov;
     Vector3 _movVertical = transform.forward * _zMov;
     // Final movement vector
     Vector3 _velocity = (_movHorizontal + _movVertical) * speed;
     // Animate movement
     animator.SetFloat("ForwardVelocity", _zMov);
     //Apply movement
     motor.Move(_velocity);
     //Calculate rotation as a 3D vector (turning around)
     float _yRot = Input.GetAxisRaw("Mouse X");
     Vector3 _rotation = new Vector3(0f, _yRot, 0f) * lookSensitivity;
     //Apply rotation
     motor.Rotate(_rotation);
     //Calculate camera rotation as a 3D vector (turning around)
     float _xRot = Input.GetAxisRaw("Mouse Y");
     Vector3 _cameraRotation = new float(0f, _xRot, 0f) * lookSensitivity
     //Apply camera rotation
     motor.RotateCamera(_cameraRotation);
     // Calculate the thrusterforce based on player input
     Vector3 _thrusterForce = Vector3.zero;
     if (Input.GetButton ("Jump") && thrusterFuelAmount > 0f)
     {
         thrusterFuelAmount -= thrusterFuelBurnSpeed * Time.deltaTime;
         if (thrusterFuelAmount >= 0.01f)
         {
             _thrusterForce = Vector3.up * thrusterForce;
             SetJointSettings(0f);
         }
     } else
     {
         thrusterFuelAmount += thrusterFuelRegenSpeed * Time.deltaTime;
         SetJointSettings(jointSpring);
     }
     thrusterFuelAmount = Mathf.Clamp(thrusterFuelAmount, 0f, 1f);
     // Apply the thruster force
     motor.ApplyThruster(_thrusterForce);
 }
 private void SetJointSettings (float _jointSpring)
 {
     joint.yDrive = new JointDrive {
         positionSpring = _jointSpring,
         maximumForce = jointMaxForce
     };
 }
}
Thanks!
               Comment
              
 
               
              Answer by JedBeryll · May 29, 2016 at 01:18 PM
Vector3 _cameraRotation = new float(0f, _xRot, 0f) * lookSensitivity
this line does not have a semicolon at the end.
Your answer
 
 
             Follow this Question
Related Questions
I Need Help With An Error Message!? 1 Answer
Error CS1525 Unexpected Symbol "if" Pls help 1 Answer
Destroy an INDIVIDUAL instantiated object 0 Answers
Nav Mesh Problem with SetDestination 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                