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Question by Zallywag · Apr 24, 2014 at 07:16 AM · guivector3functionmethodreturn

GUI calling function with return value. I dont know why this doesnt work.

Hey everyone i am trying to call a function within my OnGUI() that does some calculations and then returns a Rect witch i use to draw a box. but for some reason part of my calculation is not being returned. Everything works except when i call the CalculateSpeed function it doesn't return. not even a null. When i just do Debug.Log(CalculateSpeed().toString()) it works fine. Any ideas?

 Vector3 CalculateSpeed()
     {
         Vector3 s = (transform.position - prevPos)/Time.deltaTime;
         prevPos = transform.position;
         return s;
     }

 Rect CalculateTargetLead()
     {
         //Draw Target Lead
         float dist = Vector3.Distance(transform.position, cam.transform.position);
         float TTT = dist/100; //Time to Target: dist/projectile speed
         Vector3 targetSpeed = CalculateSpeed() * TTT;
         Vector3 t = cam.WorldToScreenPoint(transform.position + targetSpeed);
         Rect tr = new Rect(t.x-10,Screen.height-t.y-10,10,10);
         return tr;
     }

 void OnGUI()
 {
    GUI.Box(CalculateTargetLead(),"");
 }
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