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Why do fonts appear pixelated?
When I use the font 'Courier New Bold', both on Unity, and C++ DirectX, the font when zoomed in a picture is not pixilated at all on the C++ DirectX version, but in unity it's super pixilated. I am using GUIText to draw the text to the screen. I have not found a way around this, here is an example zoomed in at 500% of what I'm talking about:
Unity Engine Font:
C++ DirectX Font:
Any help will be appreciated.
Thanks for reading.
Answer by xtron32 · Jul 23, 2014 at 11:19 PM
I just figured it out, I had to use Raster rendering mode in order to remove the anti-aliasing done to the font.
Answer by JacobHockey13 · Jul 23, 2014 at 11:04 PM
Take a look at this video
unity fonts
Thank you for the video, however it did not solve my issue. The answer to what solved it is now below.