Using UnityEngine.iOS.DeviceGeneration to detect iPhone XS
Hello,
I've been using "if (UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPhoneX)" to detect if the user is on an iPhone X, and move several UI elements away from the notch. It's been working fine, but a beta tester who just got the iPhone XS said that it doesn't work on his phone. I'm guessing it's because I should be using DeviceGeneration.iPhoneXS or something, but according to the documentation there's only an entry for iPhone X. Is there a simple way to fix this that I'm not aware of? I tried searching, but couldn't find anything about it. Thank you!
Have you tried DeviceGeneration.iPhone$$anonymous$$
https://docs.unity3d.com/ScriptReference/iOS.DeviceGeneration-iPhone$$anonymous$$.html ?
Answer by Rick66 · Sep 30, 2018 at 09:21 PM
Here is the strategy that I've been using...
1. Check that the device is an iPhone:
if (System.deviceModel.IndexOf("iPhone")) > -1
2. If so, determine the ratio of screen width to height (convert ints to floats):
screenRatio = (1.0*Screen.width)/(1.0*Screen.height)
3. Then if:
1.4 < screenRatio < 1.6 // 3:2 iPhones - models 4 and earlier
1.7 < screenRatio < 1.8 // 16:9 iPhones - models 5, SE, up to 8+
2.1 < screenRatio < 2.2 // 19.5:9 iPhones - models X, Xs, Xr, Xsmax
If your game is in portrait mode, divide height by width ins$$anonymous$$d, to use the same values.
Answer by jonarnes · Oct 01, 2018 at 06:43 PM
If you have a web app or a website you can detect any iPhone model using wurfl.js You simply include this javascript on you page:
<script type="text/javascript" src="//wurfl.io/wurfl.js"></script>
and then a JavaScript object is available in the DOM:
WURFL= {
"is_mobile": true,
"complete_device_name": Apple iPhone Xs,
"form_factor": smartphone
}
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